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Sunday, March 09 2008 |
Q2XP 1.25 pr5 Released
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» 09:31 PM | Echon |
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Removed unused features:- md3 models support
- dump demos in to avi (fraps forever)
- renderscript (slow)
- planar shadows (lock in to code)
New Features:- Global but not fully use vertex arrays (world,alias models and sells, particles, decals, hud pics)
- Full support original (v34) protocol and dedicated server
- Color nicks (q3 code style) and messages
- New system information
- Tweaked eax2 effect
- Glow effect for alias models
- Caustics effect for alias models
- Better alias models vertex lighting
- Zip pack support - thx to Sul and Vic
- Override cd-a music with wav audio files (see features for detail informations)
- Use old defaut config in compatibility mode
Download: http://quake2xp.quakedev.com/download/download.php?get=q2xp125pr5f |

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Thursday, January 03 2008 |
Insane Weapons Mod 3 released
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» 06:22 PM | Echon |
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IWM 3 is out! After almost 7 months, the latest & greatest version of IWM is finally out. Possibly the craziest mod for Quake2, IWM 3 introduces new weapons, an animal (Chocobo riding to the max!), our own new engine (running on latest EGL), new effects, and tons of other small features!
Also out is a patch that Vista users will need to get; for some reason the SDL does not work on Vista, so Vista users will need to grab that as well. Be sure to read the 'structions.
http://iwm.gaminggalaxy.net/
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Thursday, July 12 2007 |
Xperiment still alive
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» 04:22 PM | FraGGer |
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So... Long time no see.
I guess we were all very busy with other stuff. but now I decided to go back and work on Xperiment again. This is what came from that idea. I have made a Glock 18 also Uvmapped and textured it. next to show is the main menu. The backgound is a map showing. And some concept art made by moH. This will be one of The Forgotten characters. One of the three teams.
I will be leaving monday for vacation which will last for two weeks yay. For more information during that time you can email to: timn@xperimentgame.com or fragger@xperiment.com


So if you want to help out or just support, be sure to register at the forums or join in IRC www.xperimentgame.com irc.anynet.org #xperiment irc.gamesurge.net #xperiment
Greetings
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Thursday, June 14 2007 |
Alien Arena 6.05 released!
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» 05:57 PM | Echon |
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View the changelog here, or visit the homepage for more information. |

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Tuesday, June 05 2007 |
Quake2XP 1.25
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» 05:37 AM | Echon |
3 Comments
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Features:
- Integrated render
- Fully reworked audio engine. Optimized for Audigy and X-Fi sound cards (full hardware OpenAL support). If you use intagrated audio - select Generic Software device in options menu. Add sound in cinematics. X_RAM support.
- Distort effects for alias and sprite models (custom rf_distort flag). Also used in explosions effects
- Restore third person camera
- Color attenuation by distance for lens flares. Also fixed some problems with linked flares (rotated and expl bmodels)
- New posteffects - additional flares and sun (Berserker)
- RGB intensity contol for distort surfaces
- New particles effects (add aligned by surface and directional particles)
- New decal effects
- Multiformat screenshot - support TGA JPG PNG BMP PCX image format
- Lava shader
- Fix bloom for non 3:4 resolution
- This build contains the corrected alias models which earlier cast wrong shadows (im use 3dsmax for this)
- New caustics detection code for bmodels
Visit the homepage for more information, and download it here (29MB). |

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Sunday, May 20 2007 |
QFusion R9 released!
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» 03:36 PM | Echon |
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Vic has announced that QFusion R9 has been released!
Here's some of the changes:- OpenGL Shading Language support
- Deluxemaps and bumpmapping support via GLSL, including support for lightstyles (see included "ravendelux" demo courtesy of Jalisko or use Nexuiz maps for demonstration)
- Reworked OpenGL-states layer, minimizing the number of calls to OpenGL subsystem
- OpenAL support (optional)
- ALSA support for sound output on Linux systems
- New shader keywords for GLSL, describing "materials" (diffusemap, heightmap/normalmap, glossmap)
- New shader keywords for better compatibility with Warsow
- Optimized mirrors and portals rendering using OpenGL scissor testing
- Skyportals support (rendering the map from portal's camera position instead of regular skybox)
- Rewritten renderer of SKM models (using matrix-palette animation)
- Maps, models and shaders now take less memory and less likely to cause cache misses due to the redesign of used data structures and improved memory management
- Support for .ogg files as regular sounds, not just background tracks
- A good bunch of bugfixes, speedups, cleanups and improvements in all areas
- Optimized rendering of maps with global fog (automatic detection, farclip is set to distance of fog opacity)
Visit QFusion's Homepage for more information. |

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Monday, April 30 2007 |
Gyro 2.1a Released
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» 08:54 AM | Quake Matt |
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After about a year of near-total inactivity, I'm glad to say that the next version of Gyro 2 is up and running! This release also marks the launch of the GyroDocs, which have had their fair share of problems along the way.
The full Gyro 2.1a changelog is as follows:
- Fix: Feedback from instant forces no longer framerate dependent
- Fix: Monsters no longer bounce when made into physics objects
- Fix: Turbulence less prone to repeatedly hitting walls
- Fix: Corrected major bug with the global turbulence subsystem
- Fix: Engine power function now works correctly
- Fix: Aerodynamics subsystem no longer spins objects by 360 degrees
- Alteration: Minor improvement when forces lifting objects off the ground
- Alteration: Forces will now affect their attached host object
- Alteration: Attached forces are removed along with their attached host entity
- Alteration: Area falloff functions have been renamed to allow new falloff types
- Alteration: Object turbulence application now accepts an extra smoothness variable
- Alteration: Global turbulence application now accepts an extra smoothness variable
- Alteration: Bouyancy, resistance and turbulence mod values can now be found in gyro_user.qc
- Addition: Forces may be assigned a single object to ignore
- Addition: Two new force properties, ground-pound and persistence, have been added
- Addition: Implemented a new cone/tube-shaped falloff component
Further information and Gyro 2.1a downloads are available here. |
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