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Thursday, June 12 2008
evQ3 1.3 Test released...
» 08:14 AM | raynorpat | 0 Comments
Quake3
A test release of evQ3 1.3 has been released... Cheesy

Windows test bins are here: http://evolution.quakedev.com/dev/evq3/evQ3-13-test_win32.zip

* the necessary pk3 is here: http://evolution.quakedev.com/dev/evq3/pak-evq3.pk3 (put in baseq3) *

SVN for the latest code is here: svn://70.86.44.154/evolution/trunk/evq3
(You'll need to compile if your on linux or mac os x or if your nerdy like that)

have fun... Cheesy


Sunday, March 09 2008
Q2XP 1.25 pr5 Released
» 09:31 PM | Echon | 2 Comments
Removed unused features:
  • md3 models support
  • dump demos in to avi (fraps forever)
  • renderscript (slow)
  • planar shadows (lock in to code)

New Features:
  • Global but not fully use vertex arrays (world,alias models and sells, particles, decals, hud pics)
  • Full support original (v34) protocol and dedicated server
  • Color nicks (q3 code style) and messages
  • New system information
  • Tweaked eax2 effect
  • Glow effect for alias models
  • Caustics effect for alias models
  • Better alias models vertex lighting
  • Zip pack support - thx to Sul and Vic
  • Override cd-a music with wav audio files (see features for detail informations)
  • Use old defaut config in compatibility mode

Download: http://quake2xp.quakedev.com/download/download.php?get=q2xp125pr5f


Thursday, January 03 2008
Insane Weapons Mod 3 released
» 06:22 PM | Echon | 0 Comments
IWM 3 is out!
After almost 7 months, the latest & greatest version of IWM is finally out. Possibly the craziest mod for Quake2, IWM 3 introduces new weapons, an animal (Chocobo riding to the max!), our own new engine (running on latest EGL), new effects, and tons of other small features!

Also out is a patch that Vista users will need to get; for some reason the SDL does not work on Vista, so Vista users will need to grab that as well. Be sure to read the 'structions.

http://iwm.gaminggalaxy.net/


Thursday, July 12 2007
Xperiment still alive
» 04:22 PM | FraGGer | 0 Comments
So... Long time no see.

I guess we were all very busy with other stuff. but now I decided to go back and work on Xperiment again.
This is what came from that idea. I have made a Glock 18 also Uvmapped and textured it. next to show is the main menu. The backgound is a map showing.
And some concept art made by moH. This will be one of The Forgotten characters. One of the three teams.

I will be leaving monday for vacation which will last for two weeks yay. For more information during that time you can email to:
timn@xperimentgame.com or
fragger@xperiment.com






So if you want to help out or just support, be sure to register at the forums or join in IRC
www.xperimentgame.com
irc.anynet.org #xperiment
irc.gamesurge.net #xperiment

Greetings




Thursday, June 14 2007
Alien Arena 6.05 released!
» 05:57 PM | Echon | 0 Comments




View the changelog here, or visit the homepage for more information.


Tuesday, June 05 2007
Quake2XP 1.25
» 05:37 AM | Echon | 3 Comments


Features:
  • Integrated render
  • Fully reworked audio engine. Optimized for Audigy and X-Fi sound cards (full hardware OpenAL support). If you use intagrated audio - select Generic Software device in options menu. Add sound in cinematics. X_RAM support.
  • Distort effects for alias and sprite models (custom rf_distort flag). Also used in explosions effects
  • Restore third person camera
  • Color attenuation by distance for lens flares. Also fixed some problems with linked flares (rotated and expl bmodels)
  • New posteffects - additional flares and sun (Berserker)
  • RGB intensity contol for distort surfaces
  • New particles effects (add aligned by surface and directional particles)
  • New decal effects
  • Multiformat screenshot - support TGA JPG PNG BMP PCX image format
  • Lava shader
  • Fix bloom for non 3:4 resolution
  • This build contains the corrected alias models which earlier cast wrong shadows (im use 3dsmax for this)
  • New caustics detection code for bmodels

Visit the homepage for more information, and download it here (29MB).


Sunday, May 20 2007
QFusion R9 released!
» 03:36 PM | Echon | 0 Comments
Vic has announced that QFusion R9 has been released!

Here's some of the changes:
  • OpenGL Shading Language support
  • Deluxemaps and bumpmapping support via GLSL, including support for lightstyles (see included "ravendelux" demo courtesy of Jalisko or use Nexuiz maps for demonstration)
  • Reworked OpenGL-states layer, minimizing the number of calls to OpenGL subsystem
  • OpenAL support (optional)
  • ALSA support for sound output on Linux systems
  • New shader keywords for GLSL, describing "materials" (diffusemap, heightmap/normalmap, glossmap)
  • New shader keywords for better compatibility with Warsow
  • Optimized mirrors and portals rendering using OpenGL scissor testing
  • Skyportals support (rendering the map from portal's camera position instead of regular skybox)
  • Rewritten renderer of SKM models (using matrix-palette animation)
  • Maps, models and shaders now take less memory and less likely to cause cache misses due to the redesign of used data structures and improved memory management
  • Support for .ogg files as regular sounds, not just background tracks
  • A good bunch of bugfixes, speedups, cleanups and improvements in all areas
  • Optimized rendering of maps with global fog (automatic detection, farclip is set to distance of fog opacity)

Visit QFusion's Homepage for more information.